![]() ![]() # Solve mysteries and concerns involving thieves, smugglers and even space aliens!ĥ0 Hz = No / 60 Hz = Yes / Progressive Scan = No / 16:9 Option = No # Each person of your city has his/her own unique personality and wishes # A challenging and humorous dialogue filled wiith riddles and quizzes! # Over 200 unique businesses, houses, and amusement facililties! # Plan dream neighborhoods that meet the needs of the most demanding inhabitants! Of course some of your citizens have other ideas, you you'll have to work extra hard to keep everone happy! The best vities are built on friendship, not on concrete!Įverybody wants to live in the best city in the world! That's why you're a Metropolismaker, a well-connected urban planner who creates the most popular places on the planet. A lot of the more diverse, colorful Japanese games are never ported over to America, this game being an exception even some of the Japanese subtitles have been left intact. While constructing towns, you must talk to and ensure that various townsfolk are content. Metropolismania combines the construction and building elements of the SimCity series and the life development simulation aspects of Animal Crossing and The Sims. After earning the trust of the townsfolk, the player can make introductions and encourage residents to foster their own relationships. Once the city's infrastructure begins to take shape, get on the cell phone and make some friends. Good city design can lead to more content citizens. Walk the streets of the 3D Metropolismania, laying down plans for construction of new roads and buildings along the way. Sure, there are e-mails and voice mails, faxes and text-messaging, but who actually takes time for a real conversation, face to face, on a personal level? Now the wisest rulers fear that this trend toward faceless, digitized conversation-by-proxy and away from honest, heartfelt exchange, may lead to the downfall of the human race.Īs an especially clever and outgoing individual, the player is drafted by these shrewd leaders to spark a renaissance of friendliness in a new town. What's the biggest problem with the Information Age? It may just be that nobody talks anymore. ![]() Instead of directing from the perspective of an ethereal, godlike overseer, however, Metropolismania players must build their worlds by hand, in person. Not only must the player design the layout of a new city, but also encourage a blossoming social life for its citizens. This PS2 game charges players with tasks familiar in two of the most important development simulations on the PC, SimCity and The Sims. Natsume puts a characteristically quirky spin on classic building and social sims in Metropolismania. ![]()
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